You'll notice most of the models you've worked on, and most of the examples in the lectures, have
The direction of the arrows matters, so click them in order, or confusing and icky twisty things will happen to your new polygon. Now, if you click a border edge, little pink arrows will appear indicating valid locations to append to. Select your object, and choose Append to Polygon Tool. This creates some border edges you can append to. To create an object suitable for this task, create a primitive (a cylinder is shown below) and delete aįace. Polygon that's attached to one of the edges. Append to Polygon lets youĬonnect up as many of those border edges as you want, or if you are so inclined, start building a new Sides, such as those that occur when you delete a face from an object. Border edges are edges that do not have a face connected to all Like its cousinįill Hole, it looks for border edges. The Append to Polygon tool ( Mesh Tools > Append to Polygon Tool) is a bit odd. It can then be divided into proper quads with Multi-Cut (on the right.) I mostly use this for extrudes, or to make reference shapes to help me later.Ĭreating a freeform polygon is good for tracing an outline as a starting place. If you press Ctrl and click inside the active polygon you are making, you start making a hole in your new polygon instead. As with many tools, you should beware of using it in perspective view, as vertex placement can be unexpected. Good geometry, but it can be faster to trace a tricky shape out with Create Polygon than to get thereĬreate Polygon is in the Mesh Tools menu, and to use it you just have to click where you want new vertices. Often these outlines have to be divided with Multi-Cut to maintain It's difficult to build stuff out of these tools entirely but they can be good starting
This is good sometimes when you need to trace a complicated shape, or have a certain profile These tools let you place verticesīy hand. Well, the Create Polygon and Append to Polygon tools are for you. Find a path near the existing nose bridge and click to finalize the cut.įirst extruded, then adjusted the edges a bit for the next extrude, then brought in the nostril with another extrude.Īre you the kind of person who needs absolute control? Does everything have to be just so? Is there a place for everything and everything in its place? Notice that now that we have made the top and bottom of the nose into quads, Mulit-Cut can find edge loops going vertically and around the nose.
You can see a preview of where the series of edges is going to be.
To use this function, hold down Ctrl with the Multi-Cut too selected and mouse over the mesh but don't click yet. It's great for adding in detail along one axis, but it only traces a path through a quad mesh! Insert Edge Loop traces a path through your geometry and creates a new edge loop at even distances between the vertices. Having consistently spaced and contiguous edge loops is a great way to make sure your geometry looks good. An edge loop is a series of edges that runs the length of your model. Since we only have two or so edges to connect, we could click on them individually, but what if we wanted to insert two edges nearby and had a lot more geometry? We can use a new function of Multi-Cut to do this: Insert Edge loop. A kink requires at least two edges close together. Moving back up to the bridge of the nose, let's make this nose have a pronounced kink, to give it a distinctive profile. This latest cut is actually dual purpose, it also gives us one solid line of edges down the middle of our model, which is a great idea when creating symmetrical objects. Third cut fixes the bottom five edge face into two four sided ones.